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"Don't Yell At Me, I'm Trying To Keep Us Alive" Hacker Enemy concept and model

A finished and posed low poly model of the Hacker enemy from "Don't Yell At Me, I'm Trying To Keep Us Alive," a co-op mecha piloting VR game I'm working on at University of California Santa Cruz. This shows my general process when modeling in Blender. I create concept art, then a reference sheet, which I bring into Blender and create the basic model from. After this is done, I texture and rig the model.

Character concept and reference sheet for use in building the model in Blender.

Character concept and reference sheet for use in building the model in Blender.

Posed model and armature and leg/elbow IKs.

Posed model and armature and leg/elbow IKs.