A finished and posed low poly model of the Hacker enemy from "Don't Yell At Me, I'm Trying To Keep Us Alive," a co-op mecha piloting VR game I'm working on at University of California Santa Cruz. This shows my general process when modeling in Blender. I create concept art, then a reference sheet, which I bring into Blender and create the basic model from. After this is done, I texture and rig the model.